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BEYOND THE PLEASURE PRINCIPLE: GAME DESIGN

As a designer, is there any way to excite people more interested in philosophy? Or in other words, how could I make philosophy more entertaining? I designed a game basic on philosophy. 

This is a playing card people could play on their hands. I did illustrations to communicate The Pleasure Principle by Sigmund Freud. 

​For creating a furthermore exciting game, I added interaction to it. I designed an online website to connect the offline playing cards. It aims at creating a process of exploring knowledge, then, increasing an immersive experience.

Project

Communication University of China

BFA Communication Design

Solo Project

Role

Illustrator, Graphic Designer,

Interaction Designer

Timeline

Sep 2018 - Dec 2018

Tools

Illustrator, Photoshop,

Adobe XD, After Effect

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Package Design
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Card Design
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Interaction Design

Enter the site printed inside the cards box and the password on the cards. Then, a related quote appears. Together with the interestingness of playing cards on hand and exploring the site, philosophy becomes approachable.

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