BEYOND THE PLEASURE PRINCIPLE: GAME DESIGN
As a designer, is there any way to excite people more interested in philosophy? Or in other words, how could I make philosophy more entertaining? I designed a game basic on philosophy.
This is a playing card people could play on their hands. I did illustrations to communicate The Pleasure Principle by Sigmund Freud.
For creating a furthermore exciting game, I added interaction to it. I designed an online website to connect the offline playing cards. It aims at creating a process of exploring knowledge, then, increasing an immersive experience.
Project
Communication University of China
BFA Communication Design
Solo Project
Role
Illustrator, Graphic Designer,
Interaction Designer
Timeline
Sep 2018 - Dec 2018
Tools
Illustrator, Photoshop,
Adobe XD, After Effect





Enter the site printed inside the cards box and the password on the cards. Then, a related quote appears. Together with the interestingness of playing cards on hand and exploring the site, philosophy becomes approachable.